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Support Card · Global Launch
SRWit

Daiwa Scarlet

Nothing Hard Work Can’t Solve!

Global availability: 2025-06-26 · Documented

Selected profile

MLB · Lv45

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Investment

When available, the selected profile uses its documented maximum level. Changing investment does not change this Support identity.

Factual values

Support Effects

MLB · Lv45
Friendship Bonus
30%Active · Lv25
Mood Effect
40%Active · Lv25
Wit Bonus
1Active · Lv45
Initial Friendship Gauge
25Active · Lv25
Race Bonus
5%Active · Lv25
Fan Bonus
15%Active · Lv25
Hint Levels
2 levelsActive · Lv30
Hint Frequency
30%Active · Lv30
Specialty Priority
50%Active · Lv25
Wit Friendship Recovery
4 energyActive · Lv25
View Level Progression / All Levels

Only documented snapshots for MLB are shown; values are never interpolated.

Lv25

Friendship Bonus
25%
Mood Effect
30%
Wit Bonus
Locked
Initial Friendship Gauge
20
Race Bonus
5%
Fan Bonus
10%
Hint Levels
Locked
Hint Frequency
Locked
Specialty Priority
35%
Wit Friendship Recovery
3 energy

Lv30

Friendship Bonus
26%
Mood Effect
32%
Wit Bonus
Locked
Initial Friendship Gauge
21
Race Bonus
5%
Fan Bonus
11%
Hint Levels
1 level
Hint Frequency
20%
Specialty Priority
38%
Wit Friendship Recovery
3 energy

Lv35

Friendship Bonus
27%
Mood Effect
35%
Wit Bonus
Locked
Initial Friendship Gauge
22
Race Bonus
5%
Fan Bonus
12%
Hint Levels
1 level
Hint Frequency
25%
Specialty Priority
42%
Wit Friendship Recovery
3 energy

Lv40

Friendship Bonus
28%
Mood Effect
37%
Wit Bonus
Locked
Initial Friendship Gauge
23
Race Bonus
5%
Fan Bonus
13%
Hint Levels
2 levels
Hint Frequency
30%
Specialty Priority
46%
Wit Friendship Recovery
3 energy

Lv45

Friendship Bonus
30%
Mood Effect
40%
Wit Bonus
1
Initial Friendship Gauge
25
Race Bonus
5%
Fan Bonus
15%
Hint Levels
2 levels
Hint Frequency
30%
Specialty Priority
50%
Wit Friendship Recovery
4 energy
Separate factual system

Unique Effect

Mood Effect
15%Active · Unlocks Lv1
Initial Friendship Gauge
15Active · Unlocks Lv1
Sources and evidence
  • Strong secondary S21Frozen Support facts: identity, Global release, effect matrix, Unique Effects, Skill sources